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CO and Primed Pressure Point do add into the same source pool for determining overall damage.
#Warframe condition coverload mods
You wouldn't want to put Primed Pressure Point on hybrid (crit+status) weapons because the overall Burst+Sustain DPS is going to be markedly better with crit mods over more base damage. Many people avoid this route because they think only about the max DPS through CO not the ramp-up to that max DPS potential. We're talking 1 to 2 hits less, in most cases. Doubling down on sustain will have fine results over time, which is why a lot of people who don't know any better go this direction.Īdding more Burst DPS to Status weapons shortens the time needed to kill most enemies. If you're replacing Primed Pressure Point with element mods you're pushing harder on Sustain DPS but you're losing out on Burst DPS.
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By adding Primed Pressure Point the element mods you're talking about become far more useful. There aren't a lot of builds that use both because a huge % of players make builds based on what they see on youtube, despite many of the youtube partners being pretty basic when it comes to understanding how the mechanics of the game work.Įlement mods are based on base damage. There are isolated situations where sustain DPS becomes more valuable than Burst but this generally occurs when enemies scale past reasonable levels. I specifically said "for most of the game".
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There's a big difference between level 9000 meta gameplay and general Steel Path levels. I'm not convinced there is value in using both. Just as NoLife says above, why would you use both? There's a reason there aren't very many builds at all that use both, and even in early game cases using elemental mods in place of even Primed Pressure Point is better because of 75% weaknesses, on top of the fact that because of how damage is calculated with buffs elemental mods are even more useful. So what you're saying is that it's only good early game, which doesn't really mean much. Think of it this way, with Primed Pressure point you're saving 1 to 2 hits per enemy (dependent on many variables) which has long-term QOL benefits.Īgainst level 9000 enemies or something stupid like that it will have less value because sustain DPS is more important, but for most of the game increases to Burst DPS carry significant weight. It has a marginal bonus when looking at Sustained DPS values but Burst DPS is one of the major downsides to pure status melee weapons. Please see the post I wrote earlier in the thread.īasically, Primed Pressure point is a way for upping Burst DPS.
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The current system does have value with both being equipped to weapons. I'd definetly go with both if I am running a pure status build to help bring the weapon closer to hybrid DPS levels. If you're running a pure status weapon Primed Pressure point is useful in increasing Burst DPS (and sustained DPS as well). If you're running a hybrid weapon then it is likely more beneficial to go with CO without Primed Pressure point. This is made more useful if you're using slash procs from your melee since the slash procs are always going to be harder hitting. Primed Pressure Point basically counts for 1-2 hits on an enemy, so you can reduce the amount needed to kill a target by this many hits. Status weapons are essentially Sustain DPS so the ramp up is relatively slow (it takes a few hits for CO to fully kick in) so unless you are priming enemies with other weapons you're going to see generally lower killing speed from CO alone. If you're using a weapon with very little crit chance then Primed Pressure point can be used to up the Burst DPS potential. Some builds would benefit more from both mods assigned than others.
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